Fightingthetide wrote:Oh and I'll affirm your idea to throw nothing faster than speed 9/10 until you can consistently hit 400'. I did that with Valks about a year ago, if I remember correctly. OLF, Beast, PD, Escape...you can't go wrong if you find the right combo of stability and stages of wear across 1 or 2 molds.
Fenrir wrote:I liked the PDs but the sorta plus rim isn't my thing how are the escapes in dif weights and plastics? I really want I get down to one mold for the workhorse driver (eagles) and one for anything longer (olf beast escape).
And destroyers do go far but I'd like to get them out to 450 and that's not gonna happen until I can put eagles out to 350+ so yea I think it's time to disc down and work on snap. I was practicing on a soccer pitch and going goal to just short of goal so I need to google earth how long it was and see where I'm at.
Fenrir wrote:Well I already have 2 z preds in the bag on fresh and one beat so that may work for me how is the rim of the escape? And what are the differences in plastics for them?
Also I know it seems like I'm pushing the olf's but one joes flight chart they seem like they would work super well, are they just to close in range to the eagle?
Fenrir wrote:I have 0 of either OLF or Escape I just don't have the money to buy both and shoot out. However I have no problem beating discs in so that part doesn't bother me. I just know I need to back the speed down from the destroyers that I'm hopelessly trying to make work
Fenrir wrote:Ok will the escapes still work if I get them under 170g because I'm getting away from the heavier stuff and I run my preds at 169 and 167. And I do work with the destroyers I don't think they have flash and its not that the are meat hooks I just want them to go 425-450+ and they don't yet lol
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