Blurr's New and Improved bag

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Re: Blurr's New and Improved bag

Postby BLURR » Mon Apr 01, 2013 6:11 pm

money 21 wrote:I just went all discraft dga as well and am happy with the set up.


Same here. The Hurricane is a really consistent disc...especially the Sparkle Line.
If the object of disc golf were to hit trees, I'd be 1100 rated.
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Re: Blurr's New and Improved bag

Postby money 21 » Tue Apr 02, 2013 12:40 pm

I have a stack of surges to go through but when they are done I am going to give the hurricane another try. Wanting to try the sp undertow as well I am pairing a riptide and a avenger ss with my Tsunami's to cover my fairway shots. I have always been suprised that Tsunami is not a more popular mold.
ringer, aero, breaker, glide, sabre, valk, avenger, flick, helios, teedevil, halo
i have seen monkey sh!t fights at the zoo more orginized then this.
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Re: Blurr's New and Improved bag

Postby BLURR » Tue Apr 02, 2013 4:16 pm

If you can find a broken in Proline Tsunami, they fly similar to a Champe Eagle-X. The SP Undertow can be a fickle beast. The Glow's seem to be very consistent in their flights. The post-worlds sp undertows seem to be a little less stable than their glow counterpart.
If the object of disc golf were to hit trees, I'd be 1100 rated.
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Re: Blurr's New and Improved bag

Postby money 21 » Wed Apr 03, 2013 10:52 am

right now i have a beefy sp tsunami and a proline that is about at the teebird level in that it like to fly out very straight then fade at the end. the avenger ss i have to hyzer flip or power down to keep from turn all the way so the riptide fits right in between (and come in handy on the tight north west courses). Easy to go straight with the riptide, or you can really get on it and get a shollow s curve. Your setup looks really solid
ringer, aero, breaker, glide, sabre, valk, avenger, flick, helios, teedevil, halo
i have seen monkey sh!t fights at the zoo more orginized then this.
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Re: Blurr's New and Improved bag

Postby BLURR » Tue Apr 16, 2013 8:21 am

Well...I have to redo my bag now that the GBO is over. Lost too many disc's in the water to keep my bag intact.

So...this is what I am rolling with now.

Distance
172g Bottom Stamp Sirius Scorpius
172g Star Destroyer
171g Star Destroyer
171g Champ Tern

Fairways
172g Proline Tsunami
172g Echo Star Teebird
171g Star TL
172g S-FD
172g S-FD

Midranges
174g ESP Zone
177g Z-Buzzz
177g Z-Buzzz SS
177g Z-Comet

Putters
173g Soft Wizard
173g Soft Wizard
174g Soft Wizard
171g Soft Wizard
If the object of disc golf were to hit trees, I'd be 1100 rated.
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Re: Blurr's New and Improved bag

Postby JR » Wed Apr 17, 2013 5:34 am

How does the Tern fly LSS, HSS and D wise relative to other warp speeders?
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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Re: Blurr's New and Improved bag

Postby BLURR » Wed Apr 17, 2013 6:53 am

Well, I have only had a chance to throw it a few times. Initial impression is not as flippy as expected. It has a little bit of turn to it, but fights back out of it. Not sure if it will stay in the bag or not as I need a flippy distance driver. Might have to find me another Star Destrulcan. I will say this though, it has great speed and glide. Could have potential to be a big bomber once it loses some of its early stability.
If the object of disc golf were to hit trees, I'd be 1100 rated.
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Re: Blurr's New and Improved bag

Postby JR » Thu Apr 18, 2013 6:24 am

Sounds like you need to wear it to really see what it could offer for your needs.
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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Re: Blurr's New and Improved bag

Postby PMantle » Thu Apr 18, 2013 8:01 am

BLURR wrote:Well, I have only had a chance to throw it a few times. Initial impression is not as flippy as expected. It has a little bit of turn to it, but fights back out of it. Not sure if it will stay in the bag or not as I need a flippy distance driver. Might have to find me another Star Destrulcan. I will say this though, it has great speed and glide. Could have potential to be a big bomber once it loses some of its early stability.

Star will have different numbers. Anxiously awaiting.
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Re: Blurr's New and Improved bag

Postby BLURR » Wed Jul 10, 2013 9:11 am

It's been a while since I've posted an update...so here we go.

Distance Drivers (4)
BS Sirius Scorpius (Wicked overstable)
Stardust Q Scorpius (Slightly overstable)
TP Sword (Straight)
TP Sword (Understable)

Fairway (3)
Echo Star Teebird (Wicked overstable...for a teebird)
Amp (Slightly overstable, was very surprised at its stability since it is supposed to be less stable than the volt)
Volt (Slightly understable)

Midranges (4)
Z Buzzz (Moderately overstable)
Z Buzzz SS (Straight to slightly overstable)
Midnight Z Comet (Straight to slightly understable)
Glow Z Comet (Understable)

Putters (3)
D-Line Titanic (Putting only)
D-Line Titanic (Short drives)
D-Line Titanic (Short drives)

Utility (2)
Proline Breaker
Pro D Rattler
If the object of disc golf were to hit trees, I'd be 1100 rated.
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Re: Blurr's New and Improved bag

Postby PMantle » Wed Jul 10, 2013 9:17 am

Nice. I ended up with one of the flippy amps. May try tuing it, but that right turn can be used since I super-suck at forehand. A buddy of mine bought his amp at the same time I did from the same box, but different color. His is dead nuts straight.
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Re: Blurr's New and Improved bag

Postby BLURR » Wed Jul 10, 2013 9:26 am

The amp I got is a unique flyer for sure. When thrown hard and flat it does straight and hyzers our like a new TL. But I can also throw it with a little bit of turn and it will hold than turn for a really long time and then slowly work its way back out. My Amp has some dome to it where as my Volt is flat as a pancake. I can even roll my Volt with little issue. It is a scalpel in the woods and tight tunnel shots. It also has a sick dye job on it as well.
If the object of disc golf were to hit trees, I'd be 1100 rated.
BLURR
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Re: Blurr's New and Improved bag

Postby BLURR » Wed Oct 02, 2013 7:28 pm

Time for an update. Finding I don't necessarily need that fast of disc's in order to score well (I carry the Scorpius and Boss for monster headwind duties, so they rarely get thrown). The FD is a really sweet flyer as well. I am tempted to try and find a C-FD to try out sometime.

Driver's
Sirius Scorpius
Star Boss
C-PD
S-PD
S-PD
S-FD
S-FD
S-FD

Midrange's
Champ Glow Gator
KC Pro Roc
KC Pro Roc
DX Ontario Roc

Putter's
Soft Wizard
Soft Wizard
Soft Wizard
Super Soft Magic
If the object of disc golf were to hit trees, I'd be 1100 rated.
BLURR
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Re: Blurr's New and Improved bag

Postby dgdave » Thu Oct 10, 2013 2:42 pm

That's kind D of the idea I have with my bag. The fastest thing for most drives I'm using are escapes.

I found the Patriots are what I wanted the FD to be
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Re: Blurr's New and Improved bag

Postby BLURR » Thu Dec 26, 2013 8:40 pm

End of the year update...and the old lady got me a new bag for Christmas too. High speed drivers are just too much fun to throw on open bomber courses.

Distance
171g HPP Spirit
171g 400S D1
172g HPP Slayer
172g HPP Slayer
172g 400G D3

Fairway's
172g HPP Apache
172g S-Sabre
172g 400S F2
172g Proto F7

Midrange's
174g HPP Blaze
177g HPP Karma
177g Z-Comet
177g Z-Comet

Putter's
173g Soft Wizard
173g Soft Wizard
173g Soft Wizard
173g Soft Wizard
If the object of disc golf were to hit trees, I'd be 1100 rated.
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