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Looks good to me. Only changes I'd say is drop the starfire.
I'm guessing you use the Star Cro as a headwind putter?
I was going to post, but I didn't know if you wanted feedback or not. This is all based on the overlap article. If you're to the point where you already have good line shaping skills and technique, then it might not apply.niuvalleycane wrote:Looks good to me. Only changes I'd say is drop the starfire.
I'm guessing you use the Star Cro as a headwind putter?
I use the Star Cro for upshots that I want to crank on a little that won't allow for as much height as a Warlock and not have to worry about overglide from the Wasp or Buzz. I've been headwind putting ok with the Warlock, but the Star Cro works there too.
Above is my Carolina lineup, when I drop down to the Mini, all the Destroyers come out and the Ch Starfire-X covers the mod overstable slot.
Thanks for the feedback Fritz
garublador wrote:I was going to post, but I didn't know if you wanted feedback or not. This is all based on the overlap article. If you're to the point where you already have good line shaping skills and technique, then it might not apply.
I was going to say that to minimize you should pick either the Starfire or Destroyer for the mod. overstable slot and either the Orc or Destroyer for the distance spot.
Also, the Orc should be in the distance driver section and the Starfire should be in the distance driver and/or moderately overstable driver section.
There's no need for the Cro. The Buzzz, Wasp and Warlock should cover everything.
marmoset wrote:Now THAT'S a lot of mids!
What happens when you only play with 2 of them? Like the Z Wasp and the X Stratus?
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