there's a lot of myths about speed vs. spin
. it's often cited as the case for why discs fly understable for sidearm throwers. if they concentrate on spinning it rather than velocity, they flip less.
the problem is that most sidearm throwers generate tons of OAT, and by "concentrating on spinning it" they remove OAT and focus on keeping their flick on plane with the disc plane. while the "attempt to add more spin
" may have fixed the problem, it's not the spin
that fixes it.
there was a time when i struggled throwing putters/mids for distance backhand and attempting to add more spin
seemed to fix things, but in the actuality of it is that i just removed OAT.
It is possible to reduce speed and get a much higher amount of spin relative to speed by shortening the reach back and retarding the onset of hard acceleration of the arm. It does have real world dg applications such as avoiding flipping and lessening fade for some discs, not speedy ones, like in penetrating gaps and driving with putters and longest mid flights.
the thing is with shortening the reach is that it's basically the bent elbow technique. the first portion of this is basically "how to throw with snap" moreso than how to remove speed and increase spin
They did not calculate speed they used several high speed cameras shooting at 280 FPS measuring velocities both linear back to front speeds and angular velocities. Velocities were measured from several places including elbow, wrist, center of the back of the hand and center of the disc.
the problem that i have with this is that all velocities are moot except for the disc velocity after release. i've seen tons of people who can generate 70mph of arm speed, but only a handful actually get 70mph of disc speed AFTER it leaves the hand. what i struggle to believe is that it's possible to maintain the same launch velocity with slips, micro or otherwise.
I was talking about Joe average no big snap getting _relatively_ closer to pro disc speeds easier than to pro spin rates. In absolute terms both categories leave ams lacking big time in most cases. I too mentioned earlier that speed to spin manipulation is doable at low speeds and not so well at full power.
i don't believe this is true though. most guys throwing under 430' line drives have launch velocities under 50mph. if you measure a 300' throw, the velocities are likely relative similar if they are throwing the same discs, but on max D throws, joe average is likely 10-25mph slower than mr. top pro. i would wager that both are getting spin
rates under 20 RPS.
overall though, i don't even think about spin
anymore. it is possible to have some manipulation of flight characteristics with spin
changes well within your power range, but i find it much more consistent to manipulate flight characteristics with intentional OAT since it doesn't affect launch direction or force transfer.
what i would give warning to are the guys on here who are not huge snap throwers attempting to manipulate spin
and trying to cite that as the reason for the flight changes. velocity, nose down, and the force plane are responsible for the majority of flight characteristics.