Blake_T wrote:it depends on what type of roller you are throwing.
there are two types of rollers that will go beyond your air shots:
1) sky roller
2) distance turnover roller
sky rollers are basically glorified controlled rollers and need to maintain more speed/spin than distance rollers, so they generally have to carry less distance in the air. landing with a lower trajectory will carry more momentum from the flight, but it depends a lot on the shot you are throwing. as a general rule, if i land a disc that is a sky roller between 200-275', my roller will go 360-400'.
distance turnover rollers will want to land when most of the speed/spin has burned out, generally after the disc has covered at least 70-80% of flight you could achieve in the air. basically, you want to throw them as far as you can in the air while still being able to land them on edge. these rollers will use mostly momentum to continue rolling, but since they are moving slower they will not turn topside. the "tickle roll" that happens at the end is variable, but you can often get upwards of 150' or more of roll while the disc is rolling quite slow. generally i try to land my distance turnover rollers beyond 300', often closer to 330+ (using ~360' as my average air shot). discs that are able to do this are usually very flippy and thrown as a hyzer flip to get this path.
while i have seen people who could throw rollers that land within 50' of the tee over 500' with overstable discs, this is generally not a good way to roll for D for two reasons:
1) the disc slows down much faster on the ground than it does in the air
2) terrain is more likely to mess up the way your disc is rolling. nothing is more depressing than ripping a roller that should go 400+ and hitting a root 75' away that makes your disc hop 12' in the air and roll 10' before tipping over.
anyone that can roll 400'+ on a roller that lands close to the tee can roll 500+ using the two methods above.
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