Blake_T wrote:it is possible to exceed the spin capacity for certain slower discs and over-rotate them into a turn, but very few players are capable of doing this.
Weebl wrote:Blake, you say how a disc will always drop before it stops spinning, I agree but am a little perplexed as to the nature of the comment. With discs that have yin/yang die jobs Ive seen my drives rocket out with not much spin (1.5 revolutions per second) and by the time it starts fading, it's hyper spinning (4+ revolutions per second). This observation has perplexed me for a while now, and not quite sure how to interpret it as the other players with smooth form dont throw tie died discs, so I can't notice.
I think I need to experiment with a fork grip though for when distance is advantagious over 10' (L-R play) accuracy.
Goob The Noob wrote:Spin effects are quite easy to prove, anytime you throw hard into the wind it's a perfect example of inadequate spin for high speed velocity. It's very educational to throw stable midrange discs into the wind.
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