OK, so I've got this code to simulate disc flights. I'll put it online where everyone can play with it, sooner or later (when I find a server that I can get all the necessary stuff installed on...). It would be fun to put it on discgolfreview.com if that were possible.
In any case, I need some data, for anyone who is willing to pitch in on this effort. I need to calibrate the model for some standard molds, to get the correct lift and drag force coefficients. This could be done with a video camera, a tape measure, and a stop watch. I need to know how the speed at release, total distance travelled over flat ground until touch down (no wind), and total duration of flight in the air, are related for several stable molds. I would propose using Innova molds: Aviar, Roc, Teebird, Wraith. It would be best if the flights were as straight as possible, but a statistical sampling of a bunch of throws that are almost straight is also OK. Speed at release can be measured by filming from a direction orthogonal to the release point and direction of flight, putting a grid (on a painted board, or something) on the other side of the thrower (the board should be parallel to the throw direction) with measured increments clearly displayed. Then the speed can be calculated from the video (this requires good resolution at high speeds).
If anyone else has better ideas to obtain this data, I'm definitely all ears...
Distance Drivers: Barsby Boatman, Glow Champion Katana
Fairway Drivers: Pinnacle Rival, Icon Patriot, Protege Rival, Elite-X Cyclone
Mid-Range: Ghost/Wasp, Z Buzzz/DGA Squall, Z Glide
Putt/Approach: Star Classic Roc, Icon Clutch, Protege Clutch