money 21 wrote:how do the ape, nuke os, chaos, and Quaser compare to the force?
discspeed wrote:Forces don't glide like Destroyers...The ESPs beat in alright, but once they get a little high speed turn they are not that predictable.
FWIW I've come to the conclusion that distance drivers don't work for minimalism. Their flight characteristics are too ingrained by the mold to make them either good stable discs or good turning distance discs.
The Destroyer is sort of an exception, but it's still a pita to try to find ones to cover the spectrum.
ION|JOKERi|MD2|TD|PD|SwordParks wrote:If the posts on this forum are any indication, the PD is like a Teebird with sunshine coming out of its butthole so hard that it flies faster.
Hyzerline49 wrote:the force is better.... i carry 3 different forces, and they work awesome alongside hurricanes. all of my distance shots are carried out by these two. tried out the teedevil/destroyer combo for a while, but it couldnt compare.
discspeed wrote:Hyzerline49 wrote:the force is better.... i carry 3 different forces, and they work awesome alongside hurricanes. all of my distance shots are carried out by these two. tried out the teedevil/destroyer combo for a while, but it couldnt compare.
Have you tried it against the Quasar?
I like the Force better all around than the other discs listed in the first post, but I think the Quasar is the exception. The wall I hit with Forces is that while the ESPs are fast and stable, they break in a little too quickly. The stable Zs are domey, and too stable to fly very far (almost like the NukeOS). They also get shortened even more by headwinds due to the big dome. There are some fundraiser Forces that can fill in the gap there, but seriously, the Quasar is still better. It's a little faster/longer than the good new ESP Forces, and is every bit as predictable about being turned and coming back. The Quantum/Champion plastic is better than Z in flight and better than ESP for durability.
Users browsing this forum: No registered users and 4 guests