chainsmoker wrote:I read that before I posted but it didn't help. ( I might be a little slow) I guess if they are willing to give me an exact distance why not give me an exact amount of turn and fade with the understanding that my results could be different. I'll look at the link a little more and study the chart.
You are getting an exact amount of turn and fade. The % shows the amount to which the disc will traverse the x-axis relative to the minimum and maximum possible values. As noted previously, there are many assumptions that factor into the flight paths shown and most players will probably not be able to exactly hit those lines or distances. That's why we also include a type of "adjustment" document to help determine how your individual flight path will vary: http://www.inboundsdiscgolf.com/content/?page_id=573
Fightingthetide wrote:Every rating system in disc golf is relative to multiple variables. Giving an exact rating would be impossible. Charts like those give you the best guess at what the flight would be like assuming a few things (they list those assumptions on their website) but don't take into consideration how much spin YOU put on the disc, what angle(s) you release it at, what the wind is doing, what condition your disc is in, elevation change...and the list goes on.
Exactly. It doesn't matter how you built it (even if a robot throws the disc), flight charts will always
be subjective. From our overview
This guide is designed to provide you with the graphical representation of a disc flight path. It is important to understand that the ratings and flight paths detailed in this resource are subjective and every disc will fly differently for each player. When using this guide and the accompanying flight charts, we highly recommend that you take note of the assumptions that were made when compiling this data and preparing these charts. Taking the assumptions into consideration, this guide provides you with the means to determine what discs are the most appropriate for you and which will best fit your needs.