TickMagnet wrote:With that being said how's the star cro in the wind? can i crank a rhyno for 200 250 forehand approaches?
200-250 is longer than a Rhyno is going to want to go forehand (comfortably at least -- you might could get it there, but anything past 200' is going to get less predictable because you are probably overpowering the disc. They are SLOOOOOW.) However, anything up to 200' its pretty nice ... as long as you have a clean release on your flick. I use the Rhyno a lot in the wind both forehand and backhand.
I haven't used the Cro much -- I've got it in DX and Star plastic, but it just doesn't behave predictably for me. It feels great in the hand, but it doesn't go where I want it to. So maybe it's just me. For an overstable midrange, I favor the SuperRocs -- you can get the X-Out Super Rocs for ~$10, and they are great discs and really work well in the wind. I don't throw other Rocs much (except the old-mold Classic Rocs), but the Super Rocs are a great balance of durability and stability and IMO seem to behave better in the wind than almost any other midrange.
But I know other people will have other experiences... For instance, a Gator or a Gator X, I haven't tried, but I can imagine they are wicked overstable midrange discs.
One other one you might want to try is a Gateway Demon/Scout -- the plastic is great and takes forever to beat in, and they fight through wind like it's not even there. The most stable mirange I've got is an old Gateway Demon that takes all I have to throw it 250' and it will cut any wind there is.