by disc junkie » Thu May 28, 2009 12:41 pm
I dont know where your skill level is yet Jess but if you are having trouble with the ground this may help
UFC 2009 Undisputed XBOX 360 Controls
STRIKING
high strike (head)
X = left punch
Y = right punch
A = left leg
B = right leg
low strike (body or legs): hold LT + strike
strong strike: LS towards + strike, or strike while moving
strike types are dictacted by distance to your opponent (range). i.e. a punch becomes an elbow, a kick becomes a knee if inside close range
combos: string together strikes in succession. i.e.:
X,X - double jab combo
X,Y - left right combo
Y,X - right left combo
X, LS towards + Y - left jab, right hook
X,Y,B - left, right, bodykick combo
Flying strike while opponent is grounded (jumping punch in to guard): X or Y while stepping towards
defend high strikes: hold RB
defend low strikes: hold RT
major counter: hit your opponent during the beginning of their attack
minor counter: hit your opponent immediately after their attack
catch counter to clinch: RS up (high) with the right timing
catch counter to takedown: RS down (low) with the right timing
TAKEDOWN + CLINCH WORK:
right stick towards opponent: body clinch (double underhooks or over/under)
LB + RS towards: striking clinch (muay thai clinch or single collar tie)
LT + RS towards: takedown
struggle for the takedown: beat any button or rotate RS
hold back on RS: grapple block
when in muay thai clinch, offensive: RS U/D/L/R + knee: muay thai whip and knee
when in muay thai clinch, defensive: block with RB (head) or RT (low), escape with RS opposite (rotate works well)
when in body clinch, offensive: LB + RS U/D/L/R: throw
when in body clinch, defensive: RS any direction to defend a weak throw, RS opposite to defend strong throw
when in body clinch: RS towards/away: work underhooks or escape (transitions in the clinch)
TRANSITION
sweeping rotations on the RS initiate transitions on the ground. i.e. a "Street Fighter fireball motion" of down, down-left, left.
minor transitions: start by pressing up or down and sweep clockwise or counter-clockwise on RS
example: down, down-left, left
major transitions start by pressing at a 45-degree angle (down-left or down-right for example) and sweep clockwise or counter-clockwise on RS
example: down-left, down, down-right, right, up-right
minor transition = less position gain, less chance of reversal
major transition = more position gain, more chance of reversal
transition block: hold RS opposite (forwards or back)
attempt reversal: flick RS opposite (forwards or back)
stand out of advantage ground position (stand out of someone's guard): press in on LS
escape clinch: strike your way out repeatedly, or move out with the left stick
escape from your back with opponent standing: RS up, down or back
stand up then attempt a takedown: hold LT + RS forward
SUBMISSION
press in right stick with the right timing on a counter-strike to attempt a submission
then beat any button or rotate RS to finish the submission
brute force escape a sub attempt: throw strikes in rapid succession
technical escape a sub attempt: rotate RS clockwise
Legend:
LS = Left Stick
LT = Left Trigger (L2 on a PS3)
LB = Left Bumper (above the trigger, L1 on a PS3)
RS = Right Stick
RT = Right Trigger (L2 on a PS3)
RB = Right Bumper (above the trigger, L1 on a PS3)
You may be wondering
How do you do slams from the ground. Like when you are controlling a guy on the ground on his back after you stuffed his TD's....how do you pick him up and pile drive him into the mat.
How do you pick a guy up when you are in his guard and slam him back down, Rampage style?
How do you initiate rubber guard from the bottom?
How do you posture up when you are on top....not just to your knees but to your feet, GSP style?
1. to piledrive, you have to be a wrestler, time your sprawl so you are still on his back, and LB and major transition (5 to 12)
2. to pick them up and slam then on their back and posture up from their gaurd, LB and a major transition (11 to 6)
3. Rubber gaurd is LB and major transition (11 to 6)
4.See number 2, you posture up to your feet as a result of the slam.
When I'm not itchin for discin, I have the yearnin to get the plastic turnin