DaPats wrote:I think he is talking about gripping the disc very hard and letting the disc rip out of your hand. In the reach back also you have a tight grip instead of loose. The harder the grip the bigger smash factor you get. There is a big difference in velocity when you just snap a destroyer or wraith compared to smashing it. Am i close Bradley?
The hand must radius around the nose of the disc to set up the pivot and smash.
The longer the grip can be maintained around the nose into the apex the stronger the snap and the more leverage of the smash (which creates a jump forward). So, at the critical time the stronger the grip the *better* and more radically the angles that bend the wrist back can be maintained. If the grip is weak, the disc will simply pop out of the hand early.
However, if the throw around the nose of the disc is set up correctly, the disc path will still be relatively the same even with an early rip, it will just not be snapped as hard. this due to the fact that the CG of the disc is still on a linear path. The path of the hand is around the circumference of the disc. Even if this is altered slightly, it does not change the linear path of the disc, only the potential force.