Birdied the practice hole and got par on the second (hit the post though...), computer crashed on the third hole.
It's clunky but playable, the main annoyance was that the mouse didn't lock into the hand pointer on the screen. I could see the disc infos only when I put my mouse cursor on the disc, but could only pick the disc up by having the hand pointer on the disc (and the mouse cursor within the confines of the game screen). Sometimes I also had to keep going around the disc while searching for a spot where I could pick it up.
At this point your main objective should be making the interface more fluid (lock the mouse, put all the discs in the bag ready to go, automatically pick up the disc when you get to it, etc.) and try to get the most obvious game crashing bugs.
EDIT: Now I crashed on the second hole... On second thought fix the most obvious game crashers first.
EDIT2: Got to the second snow hole, the downhill one with water to the left (sixth overall?), crashed right when I was teeing off. Started to figure out how to hit longer putts. If the anhyzer angle did more to the flight, there was an understable mid and the damn thing didn't keep on bsoding me, I think I'd actually enjoy this. With some touches here and there it could be a nice little web game.
Parks wrote:If the posts on this forum are any indication, the PD is like a Teebird with sunshine coming out of its butthole so hard that it flies faster.