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MDP wrote:Valk is less HSS (more turn) and more LSS (more fade) than a P PD.
fanter wrote:My bag is currently set up in a similar fashion. Valkyrie is my max D driver. I push it out to 400' pretty easily. I really only need one, but sometimes I carry two (or three if I just really want to throw multiple shots). My favorite is a current run 167g Champ. Having thrown a PD or two, I can attest that a (worn) PD: turns later, fades less than a Valkyrie. Also, I think you might experience some overlap between the Leopard and the Buzzz since the Buzzz is so long.
Regardless, I think you'll find success if you stick with this idea. It has helped my game immensely.
Hyzerline49 wrote:if you are going to stick to slower drivers then yes, the valk is not going to be as controllable as your eagles. eagles are a great place to start, and just a few molds can cover all of the necassary shots. as for mids, it seems like you are set, and throwing them pretty well.
Fightingthetide wrote: What do you like about Champ vs. Star with the Valk? And with the Leopard/Buzzz combo, do you think the line-shaping ability of the Leo would make it worth having in the bag? Say for instance I need to drive uphill or want to do a little hyzer flip around a tree. Would you say a Leo is worth having in those situations?
I might hang on to my seasoned P PD and compare it to a Star Valk when I get it.
Fightingthetide wrote:I'm having trouble nailing down what I should do.
I have a fairly new 172 Star Roadrunner that I might try to use exclusively for max D until I can work up enough power to control a Valkyrie - right now on a flat throw I can get it around 350', but it doesn't seem to fly as understable as I would expect.
Also, I'm trying to think of what combinations of weight and plastic to get for Eagle-X's. Any suggestions? I currently have a 173 Star and a 167 DX, which is starting to season pretty fast.
Anyway, that leaves me with this:
172 Star Roadrunner - distance
175 CFR C PD - very overstable
173 Star EX - overstable
176 DX EX - stable control
165-168 Star Leopard - understable
What I don't like about this is the fact that my DX EX will become flippy and leave me without a stable control driver. I'm not so sure I want to rely on a rotation of DX EX's for that slot. And while my 173 Star might fit that role sometime in the future, right now it shows no signs of high speed turn. I feel like there will be a gap in there, which is why I am thinking about adding a lighter Star EX and Star Leopard to fit the last two roles.
As for mids, I feel really comfortable with my Buzzz's right now - 178 SS and a 178 Z. I have a 180 Hornet and 170 Opto Fuse on each side of them. The low-profile grip is really helping me with consistency. I'll hang on to this lineup for a while now.
Lastly, putters...nothing to change here. Wizards and Magic.
Mason65 wrote:Get a stack of DX EX's @ 170g and rotate them, keep the star in as well. Rotate the Leopard out as you get worn EX's.
Mason65 wrote:Are you happy with a C-PD as your meathook? Tried a XXX or Firebird?
Mason65 wrote:The Star RR is a good distance disc for your power level, just know when (not) to throw it. Most of the time having control of your shot (throwing the Eagle) is more important than that extra 10% of distance.
Mason65 wrote:As for the mids, why the Fuse? I realize you're trying to cut down on speed (very commendable) and not necessarily molds, but 4 different mid molds seems a bit excessive.
Mason65 wrote:What do you do differently with your Wizards vs Magic?
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