Msarimaa wrote:Has anybody with more experience with cores throwed these yet?
Turso has thrown the proto Warship and it doesn't sound like the production model is terribly different, a tad more HSS if anything. You can read his and my reviews on Powergrip.
The proto i threw was more HSS by a bit in indoor testing than mine were on ice so who can tell what the reality is before getting to throw these from a grippy surface in warm conditions. The proto i threw sounded more HSS than the one you had. I can't tell if there more than one type of proto out there because i only threw one. But that is not important. What is important is that even throwing on ice the Warship is long and understable with a low power requirement for the distance. So if your buddies that throw longer use Rocs or Buzzzes you might have an equalizer here for the midrange distances and low fade requirements in tunnels without needing to throw uncontrollably hard. Warships are easy to get flying left, straight and right without a lot of power so it is friendly to new players and those without a lot of power. They won't mask terrible OAT though but should be just fine for low powered moderately cleanly throwing people up to at least 450' throwers. But who in their right mind with that kind of power would toss 100 % on these anyway? That speed is better left for discs designed to fly at those forces=drivers.
The Warship is a very accessible and very easy to throw disc that diminishes the gap to power throwers. There's a distance war going on in drivers and the Warship reflects that in the mid department. I wouldn't call it a tweener of this age but when the Buzzz was introduced the Warship would've been a tweener. Categorizations aren't important but the fact this turns, powers, fades and gets distance like a mid being straight is what matters. The boundaries of midrange type of flight have been pushed forward by about 10-15' with this disc. Relative to the longest prior mids. The difference is more compared to the Z Buzzz. And for those wanting a controllable tunnel piercer out to long distances for a mid but straighter finish than tweener discs this is a must try. Because it also doubles well in the role of a low power super controlled mid going farther than most putters ripped at full power. The Warship handles wind well powered down and the fade becomes an insurance but power down too much and it may exit the tightest tunnels. Thumbs up!
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.