Ironhide wrote:General Clinic Ideas:
Disc Related Questions (Most of this information can be pre-typed and ready to hand out):
- Make sure the clinic doesn't turn into a class. Sitting and just going over information is good, but people don't see the value in it when they can simply look at it on the internet. On top of that, don't have all the talking in the beginning, then go throwing, they'll forget!
- If there's enough people, have them work in teams and have them critique each other. Get them to recognize the error and what needs to be done to fix it.
- Make sure there's some one on one time! During this time make sure notes are written down that pertain to the individual.
- Encourage local parks to offer a basket for practicing. I know in my area, out of about 8 close by courses, only 1 offers an extra basket, and of course it's the furthest course from me out of those 8.
- Time permitted, like you said Mark, play with someone really good. So have them play a round with their pro in there group and maybe do something like a worst disc scramble, that way everyone throws from the same spot and the pro can offer suggestions for all of them.
- Make sure people walk out with something in their hands after the clinic. Trying to memorize everything doesn't work. I did a golf clinic with Nike, and they had a whole binder for me and I was able to take it out on the driving range with me and when I started doing something wrong, I could look it up as it pertained to me, and was able to fix it.
- I have "X" discs, What should I get next?
Discussion between selection different disc, different plastic, different weight, etc...
- How to pick your discs based on course and weather.
'Core Discs' + Discs for.... Hills, woods, open area, windy, rain, etc..
- 5-Steps to the Nuke.
Signs of when you 'master' a certain disc and what would be the next disc to 'master'.
Example: Magnet to Buzzz to Avenger SS to Viking to Nuke
- Go through people's bags.
Have the 'pro' go through people's bag and critique it and offer suggestions. Maybe even have 1 or 2 discs for free as part of the entrance fee and offer other discs at a discounted value. Similar idea to the "5-Steps to the Nuke" but more personalize.
- Different form for different distances/situations. Similar to your putting video, but more detailed. Up/Down/Side hill putts.
- Hard Vs. Soft Putters
Certain distances/throws better for one than the other?
DG Strength and Conditioning:
- Common Throwing Errors
If you throw this average disc (a mid), and it does this flight shape, possible mistakes and how to fix it.
- Go Over Form
Make sure they are able to practice it after you explain it. Maybe offer pictures of them doing it.
Just have a sheet w/ clear pictures and description and uses. That way you can go through it relatively quick.
*** As a 'beginner' myself, the underlined information is what I would see 'value' in and worth paying for. ***
- I'm actually working on a 'booklet' for this, so don't want to give too much a way. Too much information out there is 'bro-mance' and only focuses on certain aspects, not the whole picture.
*** I'll be updating as I think about this topic, this is the first stuff off the top of my head ***
Wow, a lot of stuff here. I appreciate the ideas even when I may not agree with them. I acknowledge that my opinions may be wrong. So starting at the top:
A class is exactly what IS needed, so long as it is an interesting, fast paced class, of course. Class need not be boring. Few disc golfers learn by internet. Even those who do get huge amounts of often conflicting and unintelligible information. My job is tell the group what they need to know, even if they have heard some or all of it before. Hopefully they give it more credence than from other sources and actually try what I suggest.
I break my Clinics into a Lecture section and a Field Work section. I do the Lecture first for basic principles. The Field Work is where the students try out particular skills and get personal feedback. I have always thought that the only chance I have to keep the group's attention on basic principles is before all the distraction of throwing starts.
As far as taking notes or pass out materials:
I understand that each player may only absorb a small percent of what is taught. I am ok with that. It takes a base level of understanding and experience to follow some of the more advanced instruction. Let each player take away what they can. If everyone only gets a few things which help their game this is still a success.
Disc golfers are not going to take notes. If I passed out paper and pencils and threatened demerits they would not take notes.
Disc golfers are not going to read pass out materials. Ok, maybe 5% would. Maybe. They might watch a video a few times but video is much more consumer friendly. If I could make more videos I wouldn't spend my time on Clinics (except to publish them on video). The videos I have published so far have over 2 million hits. The Clinic I will teach this Saturday may get 30 to 50 players.
If I can't teach something clearly enough that disc golfers can follow it then the fault is mine.
On Disc Selection:
Disc Selection is too personal to be taught to a group. Just because a Crush is the perfect hyzer disc for me at 300 feet means absolutely nothing to the group I am teaching, unless their throwing style and power level is the same as mine-which it ain't. Attending my Clinic are 10 year old kids who throw 100 feet and big. strong, athletic players who throw 500 feet but can't hit the forest in front of them.
Once I see a player throw a few shots and know what spot they want to fill in their bag I can hand him the disc to do it (and teach him the form to do it). This is a one on one thing, not a general topic.
Topics which are universal are good for clinics. Throwing form is universal. No matter your skill, experience or power you need to know the various ways to throw an anhyzer (for example). Throwing a Magnet is not universal. For any given disc there are some players who will love it and others who will hate it. Neither player is wrong. I am never going to put an Optimizer or an Extreme or an Epic or an 86 Mold in my bag but each is a disc which may work well, even brilliantly, for particular players.
It would take an audience of only Pros and top Tournament Ams before I would consider Disc Selection Issues. The risk/reward of Wide Rimmed Drivers would be fun for very good players.
I don't personally believe in learning discs in order of speed (start with putters and only throw them until you master them then move to mids then move to narrow rimmed drivers and only last start using high speed drivers), so I don't plan to teach that approach. It makes no sense to me and I know of no examples where it was effective. Others may teach it and more power to them. I don't even buy starting all beginners on light weight, flippy discs. Some beginners are strong athletes with good snap developed in other sports.
As much as I have had differing opinions with Ironhide, I know that some teachers/students would totally agree with him. This is why there is no right or wrong. Indeed I mostly agree with his comments on Putting, Common Throwing Errors, Form, Grips and Conditioning.