pask2155 wrote: jubuttib wrote:
pask2155 wrote:why is this disc fading so hard at the end if innova says it should fade less then the destroyer or max?
Innova's ratings have very little to do with reality, especially when taking run variation into consideration.
yeah but still going from a what the teedevil says it should be to the MAX... seems stupid!!! And quite frankly makes little to no sense at all...
A little thing that you should take into consideration is that just because a disc fades hard at the end of it's flight doesn't exactly mean it should get a very high fade rating, like the Max. You also need to take into consideration how early the fade starts. The Max for example for me would start fading almost as soon as I let go of it, whereas the TeeDevil would probably fly for quite a bit before the fade kicked in.
From what I've read here I don't get the impression that the TeeDevil is very overstable like the Max is, rather it has a quick dump fade that comes down quickly as soon as it starts, but doesn't necessarily start way early in flight.
EDIT: Ah, noticed that Max comment now. You seem to be a new player since you haven't seen this yet: Disc manufacturers don't care about making products that work as advertised nearly as much as they care about profits. That's why discs can vary insanely much, they really don't put any effort into making them nor bother to get high quality materials for them. Take the Striker for example. Some of them came out Firebird overstable, some Valkyrie understable. The Groove is a notorious crapshoot, when you buy one it can basically be any stability you can imagine, from the most overstable meathooks to the most understable flippers, or even a perfectly usable distance driver that does a nice shallow S-curve. Now take into consideration a new mold (TeeDevil) which they don't have that much experience with and don't know how it reacts to different types of plastic blends, amount of packing, molding temperatures, cooling temperatures and times, or any of the dozens of other settings available to the molders, especially if you then combine it with a new molding technique that relies on them getting bubbles into the plastic in a consistent way (Blizzard). The end result can be anything, and as you can see, it has been.
There is really only one company that can claim any sort of consistency due to them really focusing hard on improving the molding process, using materials that have a consistent quality and not coming up with new molds all the time but focusing on perfecting what they have before doing anything new. And even MVP doesn't manage it even nearly perfectly, but they're a couple orders of magnitude better than the competition.