Westside Warship (already better than the battleship movie)

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Re: Westside Warship (already better than the battleship mov

Postby Fightingthetide » Tue Jul 17, 2012 5:58 am

It sound exactly what I am looking for - a longer mid with glide and a slightly understable path. I'm considering a Warship / Pain combo. That's assuming a TP Warship (not max weight) would fly understable lines. Does this work?
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Re: Westside Warship (already better than the battleship mov

Postby Varsi » Tue Jul 17, 2012 6:45 am

Fightingthetide wrote:It sound exactly what I am looking for - a longer mid with glide and a slightly understable path. I'm considering a Warship / Pain combo. That's assuming a TP Warship (not max weight) would fly understable lines. Does this work?


In TP it should work as long as you don't try any shorter lines.
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Re: Westside Warship (already better than the battleship mov

Postby BrotherDave » Tue Jul 17, 2012 5:33 pm

The Warship and Flying Squirrel have pretty similar profiles I noticed, would probably work as a nice stable/understable combo of mids for lower power throwers.
Some discs of various sizes, weight, plastic and mold.
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Re: Westside Warship (already better than the battleship mov

Postby Pat » Thu Oct 11, 2012 6:46 pm

Anyone still throwing these? I feel its a slightly more stable new comet. In my tournament bag I carry a beat comet, warship, perfect roc and pain. Midrange duties are well taken care of
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Re: Westside Warship (already better than the battleship mov

Postby turso » Thu Oct 11, 2012 6:58 pm

I can't distinguish warship from a z-comet stability wise, warship is maybe a smidgen faster. Good disc, but as I have a few Z-comets stocked I can't see a reason to start using them.
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Re: Westside Warship (already better than the battleship mov

Postby Pat » Thu Oct 11, 2012 7:09 pm

turso wrote:I can't distinguish warship from a z-comet stability wise, warship is maybe a smidgen faster. Good disc, but as I have a few Z-comets stocked I can't see a reason to start using them.


so you dont beat up those money comets too much
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Re: Westside Warship (already better than the battleship mov

Postby JR » Thu Oct 11, 2012 9:50 pm

I get the Warship to flip but not the Comet. If both are thrown cleanly.
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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Re: Westside Warship (already better than the battleship mov

Postby Varsi » Fri Oct 12, 2012 2:49 am

My dark blue and purple 177g and 175g are noticeably more stable than 173g pinks that I have. Those in VIP plastic. The only TP I have is about the same as the pinks. I can usually get them to 300 feet or so.
Those pinks turn some for me but I also have less than perfect release.
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Re: Westside Warship (already better than the battleship mov

Postby JR » Sun Oct 14, 2012 6:33 am

My Warship record is 97 or so meters. Normally it is 91-94 m. I have i think 176-177 range purple TP and blue VIP and the VIP turns sometimes a hair less and mostly the same but fades more. Even the VIP turns always just how much varies a bit. I would not wonder if the distance difference matters at that HSS because the turns isn't too heavy for me at full power.
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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Re: Westside Warship (already better than the battleship mov

Postby Pat » Mon Oct 15, 2012 5:41 pm

JR wrote:I get the Warship to flip but not the Comet. If both are thrown cleanly.


hmm, i get the opposite results.
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Re: Westside Warship (already better than the battleship mov

Postby turso » Mon Oct 15, 2012 6:19 pm

Aye, high shoulder dome comets are one of the most HSS mids I've thrown, IF thrown cleanly. Warship on the other hand turns from stable to understable very suddenly when given enough power, or that's what I experienced with a proto and couple FR ones I've tried.

Both of my midnight z-comets I recently acquired are lowish shoulder dome ones and they're on the understable side.
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Re: Westside Warship (already better than the battleship mov

Postby JR » Tue Oct 16, 2012 10:25 am

Pat wrote:
JR wrote:I get the Warship to flip but not the Comet. If both are thrown cleanly.


hmm, i get the opposite results.


How far do you get the Warships? IIRC for me they didn't turn at all if i powered down to around 250'. Comets are super fussy about clean releases. If you don't have it they'll turn no matter what the other circumstances are.
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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Re: Westside Warship (already better than the battleship mov

Postby Pat » Tue Oct 16, 2012 5:04 pm

Ive never thrown it for distance. Ive got a clean release but I usually carry 1 beat comet and 1 new comet or I swap out the new comet for the warship.

But i think Ive recently experienced the same "suddenly understable" at high speeds. When Ive tried to throw it on 300 foot holes it does turn more right than I originally expected.
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Re: Westside Warship (already better than the battleship mov

Postby turso » Tue Oct 16, 2012 5:48 pm

Yeah, it's like flipping a switch after hitting certain speed.
Frank Delicious wrote:Every groove is a unique snowflake of suck.


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Re: Westside Warship (already better than the battleship mov

Postby JR » Wed Oct 17, 2012 3:50 am

turso wrote:Yeah, it's like flipping a switch after hitting certain speed.


Second.
Flat shots need running on the center line of the tee and planting each step on the center line. Anhyzer needs running from rear right to front left with the plant step hitting the ground to the left of the line you're running on. Hyzer is the mirror of that.
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