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nuclearnova wrote:Putting should become much easier as you level your player up in the career mode. There also will be a gimmie putt at <5-10 feet, which will eliminate that sideways thing. What generation iPad are you on, I couldn't get it to crash on mine, and are you running the latest version 1.02 on it?
nuclearnova wrote:• Realistic flight physics – Everyone will enjoy the realism while avid disc golfers will be able to shape every shot using one of many different discs

nuclearnova wrote:JHern, during the setup you can adjust your shot several ways...
what'shisname wrote:jhern, you sure do take yourself pretty seriously, eh?
nuclearnova wrote:...who would want to throw that type of flight anyway?
nuclearnova wrote:Would be impossible to control and half the distance would be wasted horizontally.
nuclearnova wrote:The physics are mostly accurate (I have a masters in microelectronic engineering with a minor in physics so I have the background), but as you know tradeoffs for simplicity and assumptions are often made...
nuclearnova wrote:I'm not going to go into detail as I've already spent enough time working on that in my code...
nuclearnova wrote:...but I feel it has been done good enough to convince 95% of disc golfers that the flight is completely realistic...
nuclearnova wrote:(especially when it bugs and the disc gets stuck in a tree!)
nuclearnova wrote:Remember it's a video game, not a scientific tool. The only job anyone has is to have fun playing it.
PMantle wrote:Glad somebody said it. That post was douchetacular.what'shisname wrote:jhern, you sure do take yourself pretty seriously, eh?
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